Java I: Intro to Java

Java I: Intro to Java

A hands-on Java course where students learn programming fundamentals, build real-world applications, and create interactive games like Hangman. From basic syntax to file handling and error management, students develop the skills to think like programmers. By the end, they’ll confidently design and build their own projects. Book a Placement Class

This engaging Intro to Java course is designed to guide students from complete beginners to confident programmers through hands-on, project-based learning. Students start by mastering core concepts such as variables, conditionals, and loops, then progress into working with arrays, ArrayLists, and string manipulation. As the course advances, they explore more advanced topics like file handling, exception management, and structured program design. Along the way, students build practical applications such as calculators, password checkers, and file-based programs that reinforce real-world coding skills. The course culminates in a multi-part Hangman game project, where students combine logic, file input, and creative features to build a polished, interactive game—showcasing everything they’ve learned.

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Course Duration

6 Months

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Lesson Duration

50 Minutes

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Lesson

Unit 1: Java Foundations & Core Syntax (Lessons 1-5):

Students begin by learning Java basics, including printing, variables, and data types. They explore user input, conditionals, and simple real-world programs like temperature converters and number checkers. This unit builds a strong foundation in logic and problem-solving.


Unit 2: Loops & Program Control (Lessons 6-7):

Students discover how to use loops to automate tasks and control program flow. They create number patterns, multiplication tables, and interactive programs that respond to user input. This unit introduces essential tools for writing efficient and dynamic code.


Unit 3: Arrays, Lists & Data Management (Lessons 8-11):

Students learn how to store and manage data using arrays and ArrayLists. They build practical applications like to-do lists and perform operations such as searching, updating, and analyzing data. This unit introduces structured data and real-world problem solving.


Unit 4: Strings & Advanced Logic (Lessons 12-16):

Students explore string manipulation and more advanced decision-making techniques. They build programs that transform and analyze text, and learn to use switch statements for cleaner logic. This unit strengthens coding fluency and problem-solving skills.


Unit 5: Exception Handling and File I/O (Lessons 17-20):

Students learn how to write more reliable programs by handling errors and working with files. They create programs that read, write, and modify stored data while preventing crashes. This unit introduces real-world programming practices and data persistence.


Unit 6: Capstone Projects & Game Development (Lessons 21-24):

Students apply everything they’ve learned through hands-on projects, including a password strength checker and a multi-part Hangman game. They combine logic, file handling, and user interaction to build complete, interactive applications. This final unit showcases their skills and builds confidence through real project creation.

Private 1:1 Courses

Our Pricing

Join our community to take your child’s learning to the next level.

By working 1:1 with our instructors in hands-on math and coding classes, your child will expand their curiosity and unlock new passions.

Pricing is based on instructor availability and course frequency.

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